![]() Wolf boy does occasionally seem to get stuck on his own units a bit. It’s not super hard or anything in a technical sense, but there’s a lot to keep in mind, and this game is from an era before autosave was a thing, so if you’ve become complacent thanks to modern gaming, it’s pretty easy to lose hours of progress while figuring everything out. Rather than just jumping into a battle and immediately knowing what’s going on, you have to pick up these new mechanics from numerous tutorial battles. That’s what I meant what I said Phantom Brave was harder to understand from the outset when compared to Soul Nomad. You also have to be aware that when you summon a phantom, they’re only around for a certain number of turns before they disappear, so you need to make sure you don’t just summon everyone on turn one and then run out of juice before you complete the objective. Each object gives different bonuses and debuffs to each stat, and other objects and enemies can also apply special effects to these objects. To survive and win in a battle, you have to use her to manifest your team of phantoms into nearby objects. The weirdest part of the actual combat system is that it relies on you transforming and picking up objects as part of an everyday battle situation. <įor instance, when you first get into every single fight, the only character you have on the field is your rather physically weak main character. Some of these abilities are utility, such as escaping from dungeons, while others are straight-up giant fireballs and the like. Each of these phantoms has its own special abilities and attacks which unlock and increase in power as they gain experience. ![]() You have two named characters, but everyone else is a phantom (there’s your title) that you have to summon. With Phantom Brave, things are a bit more tricky to grasp, but not by all that much. Some of the dialogue is.suspect, to say the least. Getting the hang of the combat here feels pretty easy, and there’s a nice variety of different win conditions depending on the narrative of the battle. Units have stats that improve over time, you move around a grid-based map, the terrain can give you bonuses or debuffs depending on your placement, etc. You have units made up of several characters that move around the battlefield and face off against the enemy units in little Advance Wars-type sequences. Of the two, Soul Nomad feels the more simple when it comes to understanding gameplay. Since both of these games came in the early days of Disdgaea’s rise to success, it almost feels like both of these titles were attempts to branch out the formula a little, and they both succeed in different ways. Meanwhile, Soul Nomad has its own distinct style but bears a lot of similarities to Disgaea in terms of gameplay. ![]() Both of these games are strategy RPGs, and Phantom Brave bears a lot of similarities when it comes to character design and visual design to the now-famous Disgaea series. ![]() The games included in Prinny Presents NIS Classics Volume 1 are Phantom Brave and Soul Nomad & The World Eaters. But are these games hidden gems or rightfully forgotten trash? There’s only one way to find out. The games that aren’t Disgaea don’t get talked about too much, which probably explains why NIS decided to re-release a couple of them together in the Prinny Presents NIS Classics Volume 1 collection. That’s the case with NIS, who is most famous as a developer for creating the much-beloved Disgaea series of tactical RPGs. After throwing a bunch of stuff at the wall, eventually, something sticks, and the other games have a tendency to get forgotten about while the devs move on to focus on their new baby. Sometimes a company just finds a series or formula that works for them. ![]()
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